Sram's Shadow

Icon Sram.png
Sram
MaleSram.png
Male Sram
Growth +6 HP per level
Role Assassin
Tactician
Power Good (Front)<b />Excellent (Back)
Flexibility Average
Cooperation Average
Combat Behind Infiltrating Enemy
Easy Target Opponents that can be finished off quickly or separated from each other by a good distance
Difficult Target Anything that can't be taken down in 3 turns or less
Weapons ---
Sram
The Sram are surrounded in mystery, no one really knows what they hide behind their masks and no one has idea of what they have been doing or planning since Ogrest's Chaos. Although, if one this is to be certain, they have become more sneakier than ever.

Scrams are Assassins by trade and although not a particularly large threat when battling face on, when they battle from behind, they become a fearsome force, one that isn't to be reckoned with.

[edit] Spells

Element Level Icon Spell Name Spell Description
Type Effect
Element AirLarge.png
Air
0 Gashah.png Gashah Cheap Attack Damage
2 TrickyTrap.png Tricky Trap Very Cheap Attack Damage
4 Backstab.png Back Stab Attack Damage, Damage +1 for rear attack
7 Laceration.png Laceration Attack Damage, -Resist for rear attacks
10 TrickyBlow.png Tricky Blow Attack Damage, Push
Element Level Icon Spell Name Spell Description
Type Effect
Element FireLarge.png
Fire
0 Deviousness.png Deviousness Cheap Attack Damage, Burning
2 ExplodingTrap.png Exploding Trap Expensive Trap Large AoE:Damage
4 GrandTheftVita.png Grand Theft Vita Cheap Attack Steal HP
7 Shin-nicker.png Shin-nicker Attack Damage, -MP
10 SacredTheft.png Sacred Theft Expensive Attack Damage, Steal WP
Element Level Icon Spell Name Spell Description
Type Effect
Element WaterLarge.png
Water
0 FrostEmbrace.png Frosty Embrace Attack Damage, Freeze
2 IcyTrap.png Icy Trap Trap Damage, Freeze
4 Myotoxin.png Myotoxin Attack Damage, Damage for AP use
7 Arsenic.png Arsenic Attack Damage per turn
10 LethalContact.png Lethal Contact Attack Damage, Damage when either Attacking or being Attacked
Element Level Icon Spell Name Spell Description
Type Effect
Element SupportLarge.png
Support
1 Sidestep.png Sidestep Cheap Buff Dodge, +MP
ChokerTrap.png Choker Trap Trap Sleep, Confusion, -Ini
2 Sidestep.png Sidestep Cheap Buff Dodge, +MP
ChillingTrap.png Chilling Trap Cheap Trap -Ini, Freeze, -MP
3 Evasion.png Evasion Cheap Teleport Teleport, +Ini, End Turn
Spell Sram RepulsiveTrap.png Repulsive Trap Trap Push
4 Spell Sram Spanking.png Spanking Buff +Damage for rear attacks
Fear.png Fear Push Push, -Will
5 Double.png Double Summon Summons duplicate of caster
Diversion.png Diversion Support Look Towards, Confusion

[edit] Stat Growth

Srem's Start off with 50HP and gain +6 HP every level.

[edit] History

The Initial Design for a Sram
The Sram class was first introduced as an Assassin Class with a roster of close range and trap attacks. Some of the more popular spells provided by dofus included: Mass Trap, Invisibility, Double and Lethal Attack.

[edit] Preview Spells

Icon Name Element Short Description
PenetratingBlowPreview.jpg Penetrating Blow Air This spell inflicts extremely powerful damage due to a magic blade that appears on the Sram's fist if he hits his enemy from behind. It inflicts Air-type damage.
HolyTheftPreview.jpg Holy Theft Darkness Allows Darkness-type damage to be inflicted while gaining a faith point from the target
InvisibilityPreview.jpg Invisibility -- Allows the user to become invisible instantly. The spell only lasts a few turns.
VileDaggersPreview.jpg Vile Daggers -- Increases Srams chance of inflicting a 'haemorrhage' condition. Sram must be equiped with daggers for the spell to work
Last edited by Dragoon on 28 June 2011 at 05:23
This page has been accessed 1,831 times.